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Quantized Vision Transformers on Android: Running Florence-2 with ONNX Runtime Mobile for Real-Time Image Understanding Under 500MB RAM

KW
Krystian Wiewiór · · 4 min read

Why Florence-2 on device?

Microsoft’s Florence-2 is a unified vision-language model that handles captioning, object detection, OCR, and visual grounding in a single architecture. The base variant (~230M parameters) is capable enough for production image understanding and small enough to consider on-device deployment.

I’ve shipped a few mobile ML systems at this point, and the latency and privacy wins from on-device inference are real. No round-trip to a server means real-time camera pipelines become practical. The thing most teams get wrong: they assume on-device means compromised quality. With proper quantization, the accuracy drop is under 2%.

Step 1: ONNX export with dynamic axes

Florence-2 is a Seq2Seq model with a DaViT vision encoder and a transformer decoder. Export both components separately to ONNX with dynamic axes for variable image sizes and sequence lengths:

torch.onnx.export(
    vision_encoder,
    dummy_image,
    "florence2_encoder.onnx",
    input_names=["pixel_values"],
    output_names=["image_embeddings"],
    dynamic_axes={"pixel_values": {0: "batch", 2: "height", 3: "width"}},
    opset_version=17
)

Splitting encoder and decoder matters because it lets you run the encoder once per image and the decoder autoregressively without recomputing vision features.

Step 2: INT8 post-training quantization

Static INT8 quantization with a calibration dataset delivers the best latency-to-accuracy tradeoff on mobile. Use ONNX Runtime’s quantization toolkit with 200-500 representative images from your target domain:

Quantization methodModel sizeAccuracy drop (CIDEr)Inference latency (Pixel 8)
FP32 (baseline)~920 MB0%Too large to load
FP16~460 MB<0.5%~22 tok/sec (OOM risk)
INT8 Dynamic~230 MB~1.5%~9 tok/sec
INT8 Static (calibrated)~230 MB~1.2%~12 tok/sec

Static quantization outperforms dynamic because operator fusion and per-channel calibration let the NNAPI delegate map more nodes to accelerated paths.

Step 3: NNAPI delegate for GPU/NPU offload

Configure ONNX Runtime’s NNAPI execution provider to offload quantized ops to the device’s NPU or GPU:

val sessionOptions = OrtSession.SessionOptions().apply {
    addNnapi(mapOf(
        "NNAPI_FLAG_USE_FP16" to "0",       // We want INT8 path
        "NNAPI_FLAG_CPU_DISABLED" to "1",     // Force accelerator
        "NNAPI_FLAG_GPU_ONLY" to "0"          // Allow NPU delegation
    ))
    setIntraOpNumThreads(4)
    setOptimizationLevel(OrtSession.SessionOptions.OptLevel.ALL_OPT)
}

On Pixel 8’s Tensor G3, the NPU handles quantized matmul and convolution while the CPU manages tokenization and postprocessing. That division happens naturally.

Step 4: Zero-allocation image preprocessing

The camera pipeline is where most teams leak memory. Avoid Bitmap allocations entirely by working with YUV ImageProxy from CameraX and converting directly into the ONNX input tensor buffer:

fun ImageProxy.toOrtTensor(allocator: OrtAllocator): OnnxTensor {
    val buffer = allocator.allocateFloatBuffer(3 * 768 * 768)
    val yPlane = planes[0].buffer
    val uvPlane = planes[1].buffer
    // Direct YUV->RGB->Normalized float conversion, no Bitmap
    NativePreprocessor.yuvToNormalizedRgb(
        yPlane, uvPlane, width, height,
        buffer, 768, 768,
        FLORENCE_MEAN, FLORENCE_STD
    )
    return OnnxTensor.createTensor(
        OrtEnvironment.getEnvironment(), buffer, longArrayOf(1, 3, 768, 768)
    )
}

This single native call handles resize, color conversion, and normalization. On a Pixel 8, that’s ~3ms versus ~18ms with the Bitmap path.

Step 5: KV cache management

Florence-2’s decoder is autoregressive, so each token generation reuses key-value caches from previous steps. Pre-allocate a fixed KV cache buffer sized for your maximum sequence length (typically 256 tokens for captions):

class KVCacheManager(maxSeqLen: Int, numLayers: Int, hiddenDim: Int) {
    private val cacheBuffer = ByteBuffer.allocateDirect(
        numLayers * 2 * maxSeqLen * hiddenDim * 4 // FP32 cache
    ).order(ByteOrder.nativeOrder())

    fun sliceForStep(step: Int): Map<String, OnnxTensor> {
        // Return view into pre-allocated buffer, zero copies
    }
}

Pre-allocation eliminates GC pressure during generation. In production, this single change reduced our p99 latency spikes by 40%.

Memory budget breakdown

ComponentRAM usage
ONNX Runtime + Session~45 MB
Quantized Encoder Model~120 MB
Quantized Decoder Model~110 MB
KV Cache (256 tokens)~80 MB
Image Preprocessing Buffer~14 MB
Tokenizer + Overhead~20 MB
Total~389 MB

That leaves over 120MB of headroom under the 512MB largeHeap threshold on modern Android devices.

Batched inference architecture

For multi-image workflows, run encoder inference in a coroutine pool and queue decoder generation on a dedicated ML thread with Dispatchers.Default.limitedParallelism(1). This serializes the memory-heavy autoregressive loop while keeping the encoder saturated.

What I’d do first

Split encoder and decoder into separate ONNX models. This lets you cache vision embeddings and dramatically reduces per-token decoder cost during autoregressive generation.

Use static INT8 quantization with domain-specific calibration data. Generic calibration leaves performance on the table. 200-500 images from your actual use case close the accuracy gap versus FP16 while halving memory.

Pre-allocate every buffer: KV cache, image tensors, output tokens. On Android, GC pauses during inference destroy tail latency. Zero-allocation pipelines are the difference between a demo and a production feature.


TAGS: android, kotlin, architecture, mobile, kmp


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