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Speculative Decoding on Mobile GPUs: Running Draft-Verify LLM Pipelines on Android with Vulkan Compute and Dynamic Batch Scheduling

KW
Krystian Wiewiór · · 5 min read

TL;DR

Speculative decoding runs a small draft model to propose tokens while a larger model verifies them. On Android, this cuts on-device LLM latency by 2-3x. Map the draft model to Vulkan compute shaders, route verification through NNAPI, and you get parallel execution across GPU and NPU. The hard part is building a dynamic batch scheduler that adjusts speculation depth based on thermal state and memory pressure. After building a few production inference pipelines, I think this is the clearest path to sub-200ms per-token generation on flagship Android hardware.

Why speculative decoding matters on mobile

On-device LLM inference is slow. A 7B parameter model running autoregressively on a Snapdragon 8 Gen 3 generates roughly 8-12 tokens/second. Users notice. Speculative decoding changes the economics: a ~150M parameter draft model proposes K candidate tokens cheaply, then the larger verify model evaluates them in a single batched forward pass. When speculation hits, you get K tokens for roughly the cost of one verify step.

The numbers are worth looking at. On server GPUs, speculative decoding with K=5 yields acceptance rates of 70-85% on common text generation tasks. On mobile, the algorithm itself isn’t the problem. The problem is orchestrating two models across heterogeneous compute units without melting the phone.

Architecture: draft on Vulkan, verify on NNAPI

Most teams get this wrong by trying to run both models through the same accelerator. Split the pipeline instead.

ComponentAcceleratorWhy
Draft model (~150M params)Vulkan compute shadersDirect GPU control, custom quantization kernels, no NNAPI overhead
Verify model (~3-7B params)NNAPI (delegates to NPU/GPU)Hardware-optimized int8/int4, vendor-tuned kernels
Batch schedulerCPULightweight coordinator, thermal/memory monitoring
KV-cache managementShared GPU memoryVulkan buffer exports via VK_KHR_external_memory

The draft model runs as a Vulkan compute pipeline. You write custom GLSL compute shaders for quantized matrix multiplications. 4-bit weights with fp16 accumulation hits the sweet spot for mobile GPU ALUs. The verify model goes through NNAPI, which delegates to the Qualcomm HTP (Hexagon Tensor Processor) or equivalent NPU on MediaTek/Samsung silicon.

The Vulkan draft pipeline

class VulkanDraftModel(
    private val device: VkDevice,
    private val specDepth: Int = 5
) {
    private val matmulPipeline: VkPipeline  // int4 GEMV shader
    private val kvCache: VkBuffer           // exportable via external memory

    fun proposeCandidates(inputTokenId: Int): IntArray {
        val candidates = IntArray(specDepth)
        var currentToken = inputTokenId

        for (i in 0 until specDepth) {
            bindDescriptorSets(currentToken, kvCache)
            vkCmdDispatch(commandBuffer, workgroupsX, 1, 1)
            candidates[i] = readArgmaxFromBuffer()
            currentToken = candidates[i]
        }
        return candidates
    }
}

The dynamic batch scheduler

This is where the real engineering lives. You can’t run speculation depth K=8 when the device is thermal throttling at 45C. The scheduler has to adapt.

class AdaptiveBatchScheduler(
    private val thermalMonitor: ThermalMonitor,
    private val memoryMonitor: GpuMemoryMonitor
) {
    fun computeSpeculationDepth(): Int {
        val thermalHeadroom = thermalMonitor.headroomFraction() // 0.0 - 1.0
        val memoryAvailable = memoryMonitor.freeBufferMemoryMb()

        return when {
            thermalHeadroom < 0.15f -> 1  // near throttle: no speculation
            memoryAvailable < 64    -> 2  // memory-constrained
            thermalHeadroom < 0.40f -> 3  // warm but manageable
            else                    -> 6  // full speculation
        }
    }
}

On a Pixel 8 Pro, I measured the following thermal-adaptive behavior:

Thermal StateSpec DepthTokens/secAcceptance Rate
Cool (<35C)622-2678%
Warm (35-42C)316-1974%
Hot (>42C)19-11N/A (no speculation)

The scheduler polls PowerManager.getThermalHeadroom() on Android 12+ and reads /sys/class/thermal/ zones as a fallback. GPU memory pressure comes from Vulkan’s vkGetPhysicalDeviceMemoryBudgetPropertiesEXT.

KV-cache sharing: the hard problem

Both models need access to the key-value cache. The draft model builds speculative KV entries in Vulkan buffers. When the verify model accepts tokens, those entries become canonical. When it rejects, you roll back.

Use VK_KHR_external_memory_fd to export Vulkan buffers as file descriptors, then import them into NNAPI via ANeuralNetworksMemory_createFromFd. This avoids a full copy. On a Snapdragon 8 Gen 3, a 512MB KV-cache copy costs ~8ms, which would erase most of the speculation benefit.

When this breaks down

A few failure modes worth knowing about. Devices without Vulkan 1.1 compute support (pre-2019 SoCs) can’t run the draft pipeline at all. NNAPI delegation is vendor-dependent, and some NPU delegates reject model topologies silently, which is maddening to debug. The memory budget on devices with 6GB RAM leaves roughly 1.5-2GB for both models after Android’s runtime takes its share. You need aggressive quantization: int4 for the draft model, int8 for the verifier. There’s no way around it.

What to do with this

Split your compute. Map the draft model to Vulkan compute shaders and the verify model to NNAPI. Heterogeneous execution isn’t a nice-to-have; it’s the only way to get parallel model execution on mobile.

Build thermal-aware scheduling from day one. A static speculation depth will either waste thermals or leave performance on the table. Poll getThermalHeadroom() and adapt K dynamically.

Invest in zero-copy KV-cache sharing. The VK_KHR_external_memory path between Vulkan and NNAPI eliminates the buffer copy that kills speculation gains. In my benchmarks, this single optimization was worth 15-20% throughput improvement.

If you’re doing on-device inference and haven’t explored this split architecture yet, I’d start with the Vulkan draft pipeline. It’s the piece with the steepest learning curve, and everything else builds on top of it.



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